

If you have some door or chest keys, it's better use them with this group and go through the rooms with the chests. Wait and kill the fighter, advance calmly and assure that you're out of the range of the sniper if you can't kill him with ranged weapons (trying to break the wall is losing time, you can evade him easily). In your right group, a Sniper with a silver bow will attack you and it could be lethal with the fighter equipped with the killer axe.

By the way, also take a restore staff with you because a cleric that is between your groups has a sleep staff that will affect more your characters with low resistance, making impossible to move that character for some turns if you don't use a restore staff. Kill all the enemies on the hallways you can and recover your units if they receive damage, you shouldn't have any problems if you keep watching the enemy's range and the weapons they use (some archers have longbows). But it's possible finishing the chapter without them in less than 20 turns to go to chapter 12x, if you have one thief in each group. If you have door or chest keys, use them, you should have bought them in past chapters. But try to take units like Sue or Shin, that is, units that can attack from a distance, they're very necessary to pass quickly the hallways, especially with your left group. and change the positions depending on the characters you have, making it well balanced. In the battle preparations choose at least one of every type of character, because you'll have to go through two different paths: 2 bishops, mages, thiefs, characters with swords or axes. Turn 20 : 3 mercenaries and 1 Hero from where Roy's group started (if they appears, you can't go to chapter 12x).īefore starting, neither Alucard nor Flaer are the real bosses, but a Manakete that will appear at the end of the first enemy turn. Turn 17 to 22: 2 fighters from the stairs in the boss' room. In Hard, these reinforcements repeat on turn 15, and 3 mercenaries and 1 hero appear in turn 12 from where Roy's group started. You're *yawn.* puttin' me t'sleep.3 Fighters with a Warrior from where your right group started. You see, we're all born with this life force. You see, it has certain limitations, so it won't work on everyone. So can it bring back my sweet grandma?Ĭlaud: Well, no it can't. Second Generation: (Any male child character), if Claud was their father (Usable only by Ced or Coirpre) Locations Genealogy of the Holy War Inventory

When used at a chapter's home castle, it revives a single dead unit of the player's choice. Revives a single dead unit of the player's choice. After Claud's death in the Battle of Belhalla, it came into the possession of his child. He retrieved it and carried it with him in his travels with Sigurd. Assumed by the descendants of House Edda to have been lost for some time, Claud found it in Bragi Tower during his trip there to pray and see the true nature of the conflict embroiling Sigurd.
